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Technical Art Director (Art)

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  • Arts & Entertainment
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Job Details

As the Technical Art Director, you will be responsible for research, innovation and giving technical support to team members to guide and assist them in the best practices possible to ensure highest technical quality of asset production. Job ResponsibilitiesPut in place the graphic production pipelineBe familiar with the game design documents so as to be able to determine the technical needs of the project as they pertain to graphics.Produce documentation on tools, methods, training, processes, and engine constraints for future reference and consultation.Create, organize, and lead training sessions so that all members of the modeling team can properly use the tools and methods.Coordinate and act as a contact between the modeling team and the programming team.Serve as the technical contact for technical issues related to asset production.Regularly communicate technical constraints and their reasons to the modeling team.Provide constant technical support for tools and engine to each member of the graphics team.Assure assets are of the highest technical qualityWork closely with the Art Leads to deliver the art vision within the project requirementsWork closely with key partner studios which will require traveling between the studios locally and internationally to meet and discuss with your peersRemain informed of new technical and technological developments to be able to apply these developments on the project whenever relevant and share project developments with peersDrive optimization and debugging to fix issues raised.Develop or find the best tools and methods possible for improving and facilitating the work of the artistsTest new tools before deployment into productionRequired Qualifications-College Diploma/Degree in graphic design 2D and 3D or in video game development or any other equivalent training Required Experience5 - 10+ years of experience as Technical Artist or Technical Director;Must have shipped a minimum of 1+ AAA games.Job RequirementExcellent knowledge of real-time modeling techniques (shaders, PBR, normal map, displacement etc.)Excellent knowledge of Maya/3ds Max, Houdini, Substance Designer, PainterDetailed knowledge of the technical constraints of engines and the different game platformsKnowledge of an asset management system (ex Perforce, VSS, Alienbrain);Knowledge of Python, MEL, MAXScript an assetKnowledge of a programming language (C++, C# etc.) an asset Other skillsPositive influence and leadership skillsGood organization skillsGood communication skills (spoken and written)Coaching skillsConsiderable understanding of video games and broad video game cultureStrong technical skills and ability to write technical documentationsSelf-motivated and agile.
Degree: M.Com. (Commerce) | M.Pharm. (Pharmacy) | M.Sc. (Science) | MA (Arts) | MBA/ PGDM | MCA/ PGDCA

Additional Degree: BA (Arts) | B.Com. (Commerce) | B.Pharm. (Pharmacy) | B.Plan. (Planning) | B.Sc. (Science) | BBA/ BBM/ BBS | BCA (Computer Application) | Diploma-Other Diploma | B.Ed. (Education) | BHM (Hotel Management)

Experience: 5-10


Art Director | Production/Technical
Applying for this job will take you to an external site


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